Why I like Dead Island
September 24th 2011 20:03
I actually don’t like horror movies because I don’t find getting scared or watching a female getting chased for half the film fun to watch. Yet I love to know the inventive ways a character gets killed off or if the aforementioned female makes it out alive. Dead Island allows me to immerse myself with one of the most iconic creatures in a horror setting and experience clichéd mini horror stories in the form of side missions at my own leisure.
Zombies can be terrifying monsters; they are ugly and have no sense of morality. They also cannot feel pain, or even true pain, like heart ache or getting punched in the crotch. If I were up against a zombie, even one who doesn’t want to eat my brains, I would be flinging my lamp shade around like a lone and still face defeat and become part of their mob. So it is with great pleasure Dead Island allows me to beat up zombies in the comfort of my living room, beating them up in the most inhumanely way possible: by breaking their limbs and farming them for experience points.
There are quite a few bad game design choices like placing me next to a vehicle instead of in it, and get killed by a mob of zombies, when I was clearly inside in the previous cut scene. But it doesn’t deter me from wanting to see what can possibly await me at the other side of the island. It is my curiosity in what I may, or want, to find during the post zombie apocalypse, which drives me to play more of this game.
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