Is the Force strong in Australian Jedi developers?
June 8th 2008 09:09
Does Australian developers, Krome Studios, have the force in them to create a decent conversion?
Star Wars: The Force Unleashed will be available on other consoles than the PS3 and 360, which promises to be good games in their own right.
While the PS3 and 360 will be dishing out physic-style gameplay like we (are promised) wouldn’t believe, the less powerful gaming consoles and portables would present a different dish entirely.
The Wii, PS2 and PSP versions of the game will be made by Australian developers Krome Studio, the creators of Ty the Tasmanian Tiger and the sub-par PS2 Spyro games, each version of the game was discussed in detailed at LucasArts website.
In the Wii version, we are promised to use the Apprentices light saber with the Wii mote and the force with the nun-chuck. As you may have deducted, this will be the most interactive game a Star Wars fan can be as a Jedi. Pushing stormtroopers with your force as you push the nun chuck and swinging at the head of enemies with your Wii mote can finally become a reality.
The PS2 version certainly couldn’t handle Havok, so a new physic engine has been created to optimize the power of the PS2, and hopefully, a better gaming experience. This is a promise that the game isn’t just a port, but a decent game as well. You can pick up multiple objects with your force, and push enemies around like ragdolls. From the PS2, the graphics look really impressive, especially the lightsaber battles, complete with the Zing and hecticness you would expect.
Instead of just making a really ugly rehash of the next generation games story, PSP owners get to re-live 5 Star War events, including Luke Skywalker’s battle with his father on Cloud City, where he lost his hand! Equipped with the powers found in the other versions of the game, PSP owners won’t feel left out either.
Promises, promises, promises; The hype has certainly surged the force meter for this games expectations higher than ever. With Australian developers at the helm, this could be a make or break game for the Australian video game industry. Will this be the game that will be standing beside Bioshock as one of the proud games made by Australian developers, or will it be falling “down under” its own
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