How would Saw: the game churn out?
February 9th 2009 04:19
Saw: The Game, What is there to expect?
News has spewed of Konami's involvement in a possible Saw gaming franchise, due out this Halloween like the Saw movies annually do.
No details of what the game will materialise into but having a guess is good enough at this time.
I expect playing the victim, running in the 3rd Person perspective solving puzzles that revolves around (obviously) staying alive. It could be button mashing your controller to keep the players sanity in-check or even God-of-War button matching to avoid setting a trap off. Or even, thanks to HD on this generations consoles, extreme close ups of gritty moments (great for scenes like the opening character in Saw 2 actually using a scalple to retrieve a key in his eye). However this may be done in separate levels since a trap is usually set to a timer, so the player has only a short amount of time to stay alive. This type of linear game could suffer from a very short lifespan. So if the game does end up as a 3rd Person version of Time Crisis, maybe 50 different creative traps/scenarios would be worth a $100 price tag?
No continues would be great. Imagine going through each mini game, failing some, completing others, and have a different ending based on the win/lose system?
Multiple Characters - Having a single main character won't just cut it, if being stuck in one trap isn't traumatic enough, being in multiple traps is insane. Besides, each person in a pickle in the movies usually only deal with one trap... since they usually end up at Lionsgate (pun intended) anyway.
The crux of these theories is that I'm only talking from the victims point of view, which seems to turn into a fun multiplayer fair, but the soul of the movies usually come from a main character. Doctor Lawrence Gordon was a victim in the first film, the film filled with great dialogue that keeps viewers engaged (MGS-cut \scene-long clone). Detective Eric Matthews, the tortured cop from the second film trying to find a group of victims walking into traps, instead of being attached to one (which could turn out to be a great Resident Evil: Outbreak clone). Jeff, from Saw 3, was given the chance to save victims (a linear game affair). Rigg, in Saw 4, is like Saw 3 outdoors. And Strahm, from Saw 5, could be a A to B action game.
In saying all of this, they could just packed all 5 Saw films into a massive - multistory game, ala Lego Star Wars... but such a game is highly unlikely as the deadline is this Halloween.
To develop a game from now till October is a recipe for a rushed title, but still, with such ideas for the game, it might turn out to be the game that can turn the attitude of "movie franchise games" around. Or maybe I'm just thinking a little to into it. I'll turn Billy the puppet away from the computer now.
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