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Call of Duty Black Ops MP review

November 9th 2010 07:45

I found it surprisingly better than I expected.

I was worried about how minimal the Nuketown map looked in previews posted last night around the net. But most of the maps are surprisingly robust with several levels and entrances the player can get to, campers will find a hard time covering their side and back when picking a spot which isn't the corner of the map.


Kill streaks haven't changed from Modern Warfare 2 and World at War besides a few new extras like the RC car. And it isn't as powerful as shown in previews.

Since the game has only been out for a day, most players are pretty much competing on the same level. The starting weapons are unsurprisingly weak, taking more bullets to kill someone than I was comfortable with, especially when extra bullets are spent on fallen players going into "last stand" mode.

After leaving Modern Warfare 2, unlocking weapons in Black Ops feels like a step backwards for the series. You'll have to level up in order to unlock weapons like in MW2, but you'll then have to spend money in order to use em. I personally would like to have an entire category of weapons unlocked instead of certain weapons.

I'm all for unlocking only the weapons I want, but the unlocking system feels like a double edged sword. I'm worried for new players coming into it in a month time with the default set of weapons against vets who spent all their CoD points on their specialised weapons.


And why do players need to play 5 matches before they can even see the leaderboards? And the hype behind the facepaint and customisability won't be unlocked until a fare amount of levels is accumulated.

Movement in-game feels a lot weightier than in Modern Warfare 2. The developers had nerfed the Marathon and lightweight combination, which will not make stab-happy players in MW2 happy. You won't be blitzing around the map to get kills anymore. Speed and movement hasn't increased substantially like in MW2, and the unlimited sprint ability isn't unlocked until Marathon pro is unlocked. Despite the slower speed, it still feels tolerable and makes escapes and confrontations intense.

For me, multiplayer has been enjoyable. It is much slower than I was used to, but it is a fare trade off with diverse maps and the addictive gameplay CoD always had.

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